Note: I'll be cleaning up this page sometime soon
Survival Game (withholding name till it is put together properly)
Status: Unplayable (un-testable)
*based off of a D-20, then added other dice over the years.
*7 Scenarios
*More to play then just humans
*Yearly cycle with weather (needs to be adjusted to make the time frame more fun: days per season)
*Perk system
To be added--
*Decided to try and make PvP testable for testers first
*Trying to put together a proper starting kit (something that would be cheap and easy to try out)
*I'm going to be working with the official mobs list more this week. It is not releasable at this moment so the basic one is still in play
*Thinking of making human game-play "stand-alone." In other words a scenario based on human elements alone like government, gang violence, looting, food and water shortages instead of an outward force.
*Mob specific list (for each base scenario)
*Updating character sheets for the decision of combining the 3 games
*Balancing the 3 game to 1 conversion
*Has always been taxing on GM-- Adding things to make it easier to do (not more to do)
*genetics system into character sheets from SPB.
*Updating character sheets for the decision of combining the 3 games
*Balancing the 3 game to 1 conversion
*Has always been taxing on GM-- Adding things to make it easier to do (not more to do)
*genetics system into character sheets from SPB.
Note: Since it has been a long time since anyone has play-tested, I have not kept up to date with all of the updates and explanations-- also due to (personally) getting de-railed and almost dieing. So there are some things that I need help finding what needs to be put into the game that is implied in play.
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