Survival Game

Everything on this  page right now is still under development. One of the aspects that I like to focus on is replay value. This means you can keep your character/s game to game, scenario to scenario.

Note: I'll be cleaning up this page sometime soon

Survival Game (withholding name till it is put together properly)
Status: Unplayable (un-testable)

(SG) Survival Based game that I started 2009 and started me on making pen and paper role plays. I have been debating to publish the scenarios separably so I can at least get this out to the world, and release them as expansions. (needs continued testing, refining, and a sense of completeness)
  *based off of a D-20, then added other dice over the years.
  *7 Scenarios
  *More to play then just humans
  *Yearly cycle with weather (needs to be adjusted to make the time frame more fun: days per season)
  *Perk system

To be added--
  *Decided to try and make PvP testable for testers first
  *Trying to put together a proper starting kit (something that would be cheap and easy to try out)
  *I'm going to be working with the official mobs list more this week. It is not releasable at this moment so the basic one is still in play
  *Thinking of making human game-play "stand-alone." In other words a scenario based on human elements alone like government, gang violence, looting, food and water shortages instead of an outward force.
  *Mob specific list (for each base scenario)
  *Updating character sheets for the decision of combining the 3 games
  *Balancing the 3 game to 1 conversion
  *Has always been taxing on GM-- Adding things to make it easier to do (not more to do)
  *genetics system into character sheets from SPB.

Note: Since it has been a long time since anyone has play-tested, I have not kept up to date with all of the updates and explanations-- also due to (personally) getting de-railed and almost dieing. So there are some things that I need help finding what needs to be put into the game that is implied in play.

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